Discussion about this post

User's avatar
SpriteFuse's avatar

The pricing framework is the part I would bring home from this recap. I build SpriteFuse (https://spritefuse.com/) for generating 2D character animations, and I would want to learn whether creators value a usable exported animation more than the number of generation attempts. Those are different units for pricing even if both involve usage. Did any founder conversation change how you planned to test the ImprovMX pricing ideas after the conference?

No posts

Ready for more?